radiocorporacionloja

The Making Of Monkey Island

By Dr. Evelyn Thorne | January 01, 0001

With both a new Monkey Island and a remake of the original on the way, people once again have the classic series on the brain. What better time, then, to catch up on where it all started! https://kotaku.com/new-and-old-monkey-island-adventures-in-the-works-5273950 Ron Gilbert, who wrote both the original Monkey Island and its sequel, H25 has posted on his blog a picture-filled trip down memory lane, detailing some of the some of the design decisions behind what many regard as one of the funniest video games ever made. It’s the “making of” book H25 you always wanted, but h25 com สล็อต​ never got, because…well, there hasn’t really been h25 com สล็อต​ one. Makes you wish game and/or book publishers would realise there’s a market for this kind h25 com เข้าสู่ระบบ​ of stuff! Stuff and Things and Monkey Island [Grumpy Gamer, h25 com เข้าสู่ระบบ​ via GSW]

Scholarly Discourse (Comments)

LuckyAce289

I enjoy the daily missions and rewards system. It gives me extra motivation to play regularly and allows me to earn more coins and bonus items, which enhances the overall gaming experience.

JackpotHunter299

Website layout is very clean, intuitive, and easy to navigate. I can quickly find my favorite games, access promotions, and check my account details without any confusion. It’s a pleasure to use.

GameMaster369

Website layout is very clean, intuitive, and easy to navigate. I can quickly find my favorite games, access promotions, and check my account details without any confusion. It’s a pleasure to use.

Further Illuminations (Recommended Reading)

This charming auto-battler tries to fuse Slay the Spire with Autochess, and gets it halfway right

I made my toys fight each other when I was a [[link]] lad. The compulsion to put my Bionicles and Action Men in a fight to the death is a sign of an overactive imagination—the kind that got me into writing abo...

Read More →

Sega abruptly scraps extraction FPS Hyenas inches from the finish line

Update: Following Hyenas' cancellation, Creative Assembly has announced that its looking at making an unknown number of its staff redundant.In [[link]] a statement released to Twitter, the developer wrote: "We...

Read More →

Modders are turning Spelunky 2 into a sprawling Metroidvania, and you can try it right now

Steam tells me that I have 381 hours in the first Spelunky, but a mere 74 in Spelunky 2. The reason for this is simple: I'm terrible at it to such a [[link]] spectacular degree that my clumsy attempts in Spelu...

Read More →