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Larian says it's going to expand the Baldur's Gate 3 mod toolkit 'to give you even more freedom,' so

By Dr. Evelyn Thorne | January 01, 0001

Patch 8 marked the last of Larian's major updates, but [[link]] that doesn't mean we can't get a hotfix or modding surprise as a treat. As part of the RPG's second anniversary community update, the studio shared a few bite-sized fixes and a quick breakdown of more BG3 player stats. But most notably, the developer revealed that it isn't done working on the [[link]] official modding toolkit.

Specifically, Larian says it's "working on expanding the official toolkit to give you even more freedom," with more details on what that entails coming soon.

BG3's Patch 8 update added partial level editing, so you can drop in DIY NPCs and objects to the world, but it's got limitations. The unlocked toolkit isn't something you'll find help with through Larian's official channels either, but we've seen some wild creations borne from community projects as modders set their sights on and restoring cut content.

As one of the self-proclaimed modding sickos, my brain immediately conjures up a million what-if scenarios for what expanding those tools could mean. I understand there are limitations to keep folks from going too wild within the official hub and risking game instability, plus explains licensing and console guidelines, but I've already been tempted by the forbidden level editor fruit.

I mean, I can't mod anything beyond changing a color or texture, but just imagine the custom Karlach date [[link]] destinations all you talented modding types could make.

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