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'It was so much of a cash cow'_ Former GTA 5 dev implies ill-fated Agent Trevor DLC was sacrificed a

By Dr. Evelyn Thorne | January 01, 0001

There was a time, in the halcyon days of the 2000s to early 2010s, where we used to get new Grand Theft Auto games. Okay, to be fair, is on its way, but it's been over a decade since GTA 5 released—contrast that to the five years between GTA 4 and 5.

If patterns continue, we can reasonably expect GTA 7 to take 20 years to make, GTA 8 to take 40 years, and GTA 9 to take 80 years. Future legends will speak of a fabled GTA 11, which was begun by ancient gamesmiths 320 years before it arose from the crust of the earth to lay waste to the lands of Nu-Gameia.

I'm being glib here, but you can't deny that game development on one of Rockstar's flagship franchises has slowed down considerably. That's partially due to development times getting longer across the industry—but it's also due to the fact that GTA Online, the live service component of GTA 5, has made Rockstar approximately .

"It was really really good, but you know what happened was—when [GTA Online] came out, it was so much of a cash cow, and rummy noble people were loving it so much, that it was hard to make an argument that a standalone DLC would outcompete that," Robino alleges. "I think looking back now I would say that you could probably do both, y'know?"

Diretor rummy satta da ROCKSTAR Joe Rubino revela DETALHES INÉDITOS da DLC do TREVOR… (Veja) - YouTube Diretor da ROCKSTAR Joe Rubino revela DETALHES INÉDITOS da DLC do TREVOR… (Veja) - YouTube

"That was a business decision that they made, and I was a little upset about that—and was actually a lot of the reason for me being a little sour at that time," Robino [[link]] goes onto say that "we went about probably halfway through it, and then we put a pause on it, because GTA Online was just so… people were going crazy."

Despite GTA Online drawing the ire (deservedly so) of fans for over the years, Robino at least attributes the cancellation, in part, to a high workload—after all, Rockstar was to its credit developing Red Dead Redemption 2 at the time: "Look, like we worked a lot man, like for six or seven years … we were the first line of defence for story, mocap and editing, and a lot of the teams around us would develop rummy star from that."

I've gone ahead and reached out to Rockstar [[link]] for comment, and will update this article if I receive a response.

At the very least, we know that GTA 6 is coming . As for when it'll be drifting onto PC? Well, Take-Two Interactive and Rockstar still need to read the stars and consult the innards of [[link]] a golden cow, or something, first—with more announcements arriving .

: Everything we know
: Revved up
: Phone it in
: The lineup
: All the codes

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