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'I'd say chances are good'_ While the Clair Obscur_ Expedition 33 team is still figuring out where t

By Dr. Evelyn Thorne | January 01, 0001

Clair Obscur: Expedition 33 is currently doing a rather after one million sales and stellar Steam numbers—which is heartening to see from an ambitious AA studio. I went in not expecting too much myself, and came out delighted (and a little dazed) after 60 hours of JRPG goodness, hankering for more.

My hunger might be sated, eventually. During [[link]] her own celebrations, writer took to Instagram to answer any questions the grateful public put forward to her—and one such answer (thanks, ) signals that DLC is a very real possibility in the game's future.

Shared on by user Draugoth, Svedberg-Yen explained to one expansion-hungry player that while PG SLOT "Nothing concrete" is in the works just yet, and that the team is "honestly still just trying to process everything that’s happening", it's a little more than never-say-never.

"It’s been a lot to take in! We’ve always said if there is strong desire from the players that we would love to do something more, and based on the response so far, I’d say chances are good."

(Image credit: @expedition33 on X.)

Personally, I'm psyched. To keep things as vague as possible (I think Clair Obscur's ending ought to be experienced personally) this is a game with plenty of room to expand upon its killer final act. I don't think every story has to be resolved, mind, but the sweetness of the game's yarn has been deliciously bitter, and I wouldn't mind PG SLOT digging deep into that pain some more.

Still. For now, [[link]] it seems like Sandfall Interactive's just counting its blessings and figuring out where the heck to go next—a new route on the expedition [[link]] of this game's development, if you will. And chances are, I'm going to be deeply invested in whichever shores the good ship Sandfall lands upon.

: Conquer the continent
: Runaway kids
: Beat the buskers
: What it opens
: Where to use them

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