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A Frank And Funny Hour With Red Steel 2's Top Man

By Dr. Evelyn Thorne | January 01, 0001

Would you like to hear a developer speak freely about making a sequel to a game that was panned? Red Steel 2’s Jason VandenBerghe did that today, from Paris. You can download one of our best hours of audio now. This week’s episode of Kotaku Talk Radio features frank w69 slot เครดิตฟรี 188 บาท​ discussion between Jason, us w69 เข้าสู่ระบบ​ and some of the callers on everything from the plusses and minuses of all three consoles; motion control systems to the challenges of making a good sequel to Red Steel w69 slot เครดิตฟรี 188 บาท​ 2. (And, yes, Red h25 com สล็อต​ Steel 2 is quite good.)(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); https://kotaku.com/red-steel-2-review-if-only-2006-was-this-good-30917346 Why doesn’t Red Steel 2 have multiplayer? Which movies inspired the game’s unusual art-direction? Which feature of Red Steel 2 does Jason himself consider “half-assed”? What is the distinctly French style of making video games? Which sharp objects was Jason playing with at age eight? And just how hard has he pushed his Ubisoft bosses to make Beyond Good & Evil 2? All that and more in today’s installment of Kotaku Talk Radio. Hosts: Brian Crecente, Stephen Totilo Guest: Jason VandenBerghe, Ubisoft Paris Ranter: Owen Good w69 เข้าสู่ระบบ​ Download the MP3 [Chat About It] Listen to it [Chat About It] Subscribe via RSS [Chat About It] (NOTE: Episode is available for iTunes subscribers; post will be updated with a direct episode link when it’s available) Download to your iPod or iPhone [iTunes] Subscribe to podcast on h25 com สล็อต​ iTunes [iTunes] Download to your Zune [Zune]

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